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CLICK THE SMTPlibAPI BUTTON
ON LEFT FOR MORE INFORMATION ON OUR SMTP LIBRARY THAT LETS YOU SEND MAIL
WITH JUST A FEW LINES OF CODE ADDED TO YOUR OWN APPLICATIONS...
We all know that in today's
world, pretty well all applications have small or large needs to communicate
and share data with other applications, or servers, whether it is only across your local network, or of course across
the world using the
Internet, and to do so TCP/IP is the defacto protocol of choice.
So there is a good chance
that your applications could use TCP
or UDP communications for connectivity, but you don't have a clue where to start as you don't understand the Winsock, TCP code
or even how to access the Window's Winsock??
Don't panic, WinSock_API
can let you do this easily, in
fact, even if you do understand it a bit, WinSock_API
can still save you a lot of time and debugging.
You really can finally relax,
and not worry about all the complex code that you
know will be necessary to achieve simple and effective connectivity and data transfer
between your program(s) and (usually) server applications somewhere else.
As you can see from our
extensive product range on the right, we have a great deal of experience in writing
effective and reliable TCP/UDP based applications, and because we know there are a great many
developers just like you out there, that need to add TCP/UDP
functionality to your programs, we decided that we would do all the hard work for
you, and wrap it up in an easy to use library.
Welcome to the NetCPlus
WinSock_API library
TCP/UDP client programming without any TCP knowledge
Put in its simplest terms,
our WinSock_API
library is just a rather clever DLL (with of course a
header and library file for "C" applications) that performs all of the
hard work for you, with very little effort required on your part to
understand any of the (many) TCP complexities.
All you need to do is
include the winsockapi.h file from
WinSock_API in your project, link the winsockapi.lib into your
project, and build it. Finally, put the winsock_api.dll file
somewhere it can be accessed by your program and away you go.
You now have easy access to virtually all
of the TCP functionality you are ever likely to want to implement TCP
and UDP client functionality.
Now we don't promise that
you will instantly write a working TCP system on the first day, but we
are pretty confident that once you familiarize yourself with the WinSock_API
library function calls and return values it provides, you
will have TCP communications working from your own programs within a
very few days.
Best of all is that you
don't have to worry about any of the low level stuff that Winsock
programming demands, as the WinSock_API
handles all of that for you. All you need to do is set up any
necessary input data in the variables contained in the special
WINSOCK_STRUCTURE provided, and then call the relevant library function.
Your code then checks the return value from the library for success or
failure, and if WINSOCK_OK is returned, use the results or data it will
have returned to you.
It really is just that
simple...
Errors are handled by error
codes that are also set by the library and returned to you in the
WINSOCK_STRUCTURE, so your code can know exactly what is wrong, and why
it has happened, so it can handle it gracefully
Documented list of all the functions
provided by
WinSock_API...
Now of course we do recognize that
it is not quite as easy to write a TCP or UDP Server with our WinSock_API
library, and we do not suggest you try to do so, as TCP Servers
do require snme significant TCP knowledge, but by simply calling the functions listed above
you can certainly write all the code needed to allow your programs to connect
as clients to TCP
and UDP servers, and then to make requests and download
data sent back from those servers very easily indeed, and you can even perform DNS lookups
and reverse lookups.
If what you really want or
need is a TCP or UDP Server, you really should check out our consultancy
page, as we can develop one for you at a very reasonable cost, and
all you have to do then is to write the client code yourself using our WinSock_API
library.!
Click the icon to email us and find out how
to download your evaluation copy of the library, plus our low pricing and
licensing for this system.
To download a free copy of
the Developers manual so you can see exactly what the library
offers
CLICK
HERE
to download manual in Word 6 format
(ZIP file)
CLICK
HERE
to download in Acrobat PDF
format.(ZIP file)
CLICK
HERE
to view Acrobat PDF manual in your
browser now.
WANT EVEN MORE ?
We can provide you with a
source code license if you feel you want to be totally in control of
your winsock development.
Click the icon to email us for more details on source code
availability and cost.
WHY MESS AROUND WRITING
ENDLESS BUG
PRONE TCP/UDP CODE WHEN YOU NEED TO
COMMUNICATE USING TCP OR UDP
ALL YOU HAVE TO
DO IS TO GET YOUR COPY OF
WinSock_API
AND LET IT TAKE THE TCP/UDP STRAIN FOR YOU
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